When I first started writing this post, I thought it was going to be an easy one to write. When I first started worldbuilding the world of Laoche, I found a bunch of question lists I liked online, and put them together into my own questionnaire that I thought encompassed everything you could possibly need to worldbuild. I’d just copy/paste that list of from my “blanks” document, mess with some formatting to make the enigmatic WordPress happy, and be on with my day. That’s when I stumbled across this website, a comprehensive worldbuilding checklist that includes more details than I could ever hope to come up with. It’s a great resource, and I’ve bookmarked it for future reference, but now I realized that I could just share this instead, and be out of a blog post. Instead, I’ve decided to explain how I decide where to start worldbuilding.
It’s very easy to get caught up in the world past the point where it’s relevant to the story. Big lists of things to consider don’t help with this either, because it’s easy to feel pressured to answer all the questions up front and build yourself a cage made of potential contradictions, or so overwhelmed that you consider switching to contemporary Earth. It’s also very easy to focus on your plot and characters so much you forget to put infrastructure into the background of the world, then struggle to fit in unique settings around the existing story that fit the themes.
I think it’s the most useful to start by asking cause and effect questions like, “What about the world influences the way my characters think?” and “What do I absolutely need to know to inform the plot?” These lists are supposed to be a guide where you can pick and choose what you want to work on, and what works for the story, then ignore the rest to figure out later, so your outline-stage worldbuilding can be as detailed or vague as you need it to be. If you find you need a certain gesture or fashion description as you write, then you can just come up with it on the spot, choosing what makes sense in that moment. Then add a comment or highlight to that section so you don’t forget what you came up with later. Your editing self will thank you for it. That all being said, I want to share my process on how to approach what aspects of worldbuilding in what steps so that I don’t get so overwhelmed and work on the most important things first.
Continue reading “My Personal Process: Worldbuilding, and Where to Start?”
Cecilia disappeared. She didn’t wander off following fireflies again. She isn’t hiding in the library, and she couldn’t go out into the storm last night. No, Hannah is sure that faeries stole her sister, and she’s taking the search into her own hands. Armed with their father’s green coat, a steel pocket knife, and a red string tied round her ankle, she stomps into the first mushroom ring she finds to demand her best friend back. Soon she finds herself on a dangerous and extraordinary adventure, navigating between the Seelie and Unseelie courts and trying to find her way back home before dinner.
Continue reading “Runaways: A WIP Intro”
Like it says in the title, this is the counterpart to an original post about some groups that affect the plot of Storge. That first post got pretty long last week, so I split it up and post the rest of the lore today! This will elaborate on the groups mentioned in part 1, so if you’re confused, you can read part 1 here to learn about the background of the world, geography, Atilan, and Debilan groups!
Hundreds of years ago, the avians used to be a nomadic group, but the cliffs of Maaren’s canyon provided the perfect place to build more permanent structures for weathering storms and resting en route. At the time, the land was controlled by the Atilan, and though they didn’t posses the technology at the time to retrieve the precious metals and magical elements from the cliffs, they didn’t want to give it up either. For a time it looked like the clash would turn violent, but the humans, knowing they could be devastated by attacks from the sky, and the avians, not wanting to resort to that violence, came to a different agreement…
Continue reading “The Worldbuilding of Maaren pt. 2”
Welcome to the world of Laoche! This is the home of all the stories in the (appropriately named) Laoche Chronicles, including a main trilogy (that has yet to be named) and the prequel, Storge. While these stories take place in the same world, Storge focuses on a conflict in one specific reason – a powerful city-state called Maaren. Because this is a sociopolitical conflict, I mainly focused on world-building the class system, government, and religions of the city, and that’s what I’d like to discuss in more depth today! In the future, I’ll elaborate some more on the lore, magic system, and flora and fauna of the world in the future, but for now this will focus on the key topics that apply to the understanding of the story.
I would explain all of this in-story as the reader follows along with the main characters going about their lives and navigating the conflict, so this isn’t strictly necessary to know before getting into the story. However, I’ve found that explaining it informationally like this helps people understand what on earth I’m talking about online, so I hope this can also be useful as a reference guide of sorts!
Continue reading “The Worldbuilding of Maaren pt. 1”