Free Templates: Outline and Edit Sheet

Hello my friends, and Happy Thanksgiving if you celebrate! I had meant to share with you today an excerpt from Store, which explains the yellow rose symbol you can see around my blog and social media. This scene comes from chapter 12, and I had left off editing several months ago on chapter 10. Since I took a hiatus to work on Runaways, I needed to reread much of what I already completed in order to figure out what to do next. In the process, I started experimenting with a new method to stay organized. Storge is a hugely complicated read: painfully over-ambitious story, with 3 (and a half) subplots (if you count the Avian drama), and eight POVs, so I needed a new way to keep all the details straight and my old word doc list method didn’t cut it. I’m quite pleased with how my new spreadsheet works, but got so carried away in my analysis, and midterms, and hosting our family’s feast, that I never finished the scene.

But I’ve been talking about this incessantly on tumblr, so I’m not wholly without content for you today. I’ve created a blank version of my sheet, which is available here for you to copy and use for your own stories! I also created a blank version of the outline I use for brainstorming my stories. Both of these documents are shared by clicking on the links, and you will have editing privileges. Kindly don’t write in this document, make a copy, then leave the original blank for others to use! I explained how I use my brainstorming documents in this post and broke down the editing process from first read-through to final draft in this post. With the links out of the way, the rest of this entry will is an updated version of Step 3 in the editing process: the Developmental Edits.

The purpose of developmental edits is to change the content of the story to make it as clear and entertaining as possible. In this step, you stitch together plotholes, build up the character arcs, develop narrative foils, track motifs and foreshadowing, keep the timeline and pacing on track, make sure the world-building is consistent, and balance the POVs and subplots to make sure you don’t accidentally forget one for several chapters.

I have several tabs at the bottom of the sheet to keep track of each item in depth. The first page is an overview master plan. I list the individual scenes down from beginning to end, with the column next to that merging several cells together to show chapters. Then I have color coded boxes to show which POV has each scene, and which subplot is currently being followed. That’s also where I have their length in word count and pages, what kind of scene it is, and the timeline. This lets me set up useful formulas and make graphs, even though getting those incremental numbers from Word is a pain. The program isn’t set up in the google sheet, as it would vary for the number of scenes and chapters each stories has, but the option is there for you to use.

To the right are snapshot boxes for each item I mentioned before. Those columns get their own pages for more detail, because my “thinking out loud” rarely fits nicely here. I’ll do analysis on the appropriate page, then write the things I need to fix on the master sheet. This example is from the characterization sheet, but I laid out the others in the same way, changing the column headers and colors as needed.

This is where the thinking happens: I’m an underwriter, so when I wrote the 1st draft, you only ever saw the characters actions as they moved the plot along, but I wrote next to no introspection or “down time” to release the tension where the characters could show their thought process or growth. This process forces me to slow down and compare what I conceptualize for each scene versus what I actually wrote. Readers aren’t mind readers, and this puts me in the perspective of someone who doesn’t have the full picture. I’ve noticed loads of inconsistencies by filling up these boxes. This method works very well for complex or long novels. I didn’t have these steps for Runaways because it only has 1 POV and no subplots, but I’m finding it really useful here. It’s not for every WIP/writer, but for any outline-happy epic fantasy authors with Too Many Things to keep track of, I’d recommend giving it a try!

Happy Writing!

Tackling Tropes

Hello Hello! This post is going to be a little different from the usual Personal Process series, since this week it’s a special request from my good friend Katie Koontz. I interviewed her about her character Bolte for an earlier post, and when she asked me to cover character tropes, I wholeheartedly agreed! Today, I’m doing a deep dive into how tropes are used in storytelling, some fun ways to play with them, and offering a few exercises to think about how they impact your story.

Tropes as Tools: Definitions, and how they differ from cliches.

There are a MILLION definitions out there but for the sake of this article, I’m going to use the broadest term: A Trope is a storytelling shortcut or motif that conveys information to the audience. If you notice a pattern, plot device, symbol, or archetype in three separate pieces of media, it could be classified as a trope. In fact, even the Rule of 3 is a ubiquitous trope. Every piece of media has them, and they aren’t objectively good or bad, they just exist. Saying you’re trying to write without tropes is like saying you’re going to write without a font.

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My Personal Process: Worldbuilding, and Where to Start?

When I first started writing this post, I thought it was going to be an easy one to write. When I first started worldbuilding the world of Laoche, I found a bunch of question lists I liked online, and put them together into my own questionnaire that I thought encompassed everything you could possibly need to worldbuild. I’d just copy/paste that list of from my “blanks” document, mess with some formatting to make the enigmatic WordPress happy, and be on with my day. That’s when I stumbled across this website, a comprehensive worldbuilding checklist that includes more details than I could ever hope to come up with. It’s a great resource, and I’ve bookmarked it for future reference, but now I realized that I could just share this instead, and be out of a blog post. Instead, I’ve decided to explain how I decide where to start worldbuilding.

It’s very easy to get caught up in the world past the point where it’s relevant to the story. Big lists of things to consider don’t help with this either, because it’s easy to feel pressured to answer all the questions up front and build yourself a cage made of potential contradictions, or so overwhelmed that you consider switching to contemporary Earth. It’s also very easy to focus on your plot and characters so much you forget to put infrastructure into the background of the world, then struggle to fit in unique settings around the existing story that fit the themes.

I think it’s the most useful to start by asking cause and effect questions like, “What about the world influences the way my characters think?” and “What do I absolutely need to know to inform the plot?” These lists are supposed to be a guide where you can pick and choose what you want to work on, and what works for the story, then ignore the rest to figure out later, so your outline-stage worldbuilding can be as detailed or vague as you need it to be. If you find you need a certain gesture or fashion description as you write, then you can just come up with it on the spot, choosing what makes sense in that moment. Then add a comment or highlight to that section so you don’t forget what you came up with later. Your editing self will thank you for it. That all being said, I want to share my process on how to approach what aspects of worldbuilding in what steps so that I don’t get so overwhelmed and work on the most important things first.

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My Personal Process: Outlining/Plotting

Welcome to the second entry in this series of Personal Process posts! This series is keeping with the theme of the month, and for February I’m going to be talking about outlining and plotting, since I’m neck deep in planning The Laoche Chronicles and this gives me the chance to both share some behind-the-scenes with you, as well as give you some tips on how I make outlining work for me. This is just my process, and I’m not saying it’s the end all-be all for plotters, just another method that you might be able to learn from and adapt to suit your storytelling needs.

It works particularly well for very complicated series, but if I’m working on a more straightforward contemporary novella, I’ll skip over the whiteboard step and go straight into the document outline. For short stories, I might just make a bullet point list of Stakes, Beginning, Middle, Climax, End, Character Drive. I find that knowing how to tackle all the different angles leads to a better understanding of structure in general, so I find it interesting to study all the different scopes, then change this process to fit the needs of my current WIP.

Step 1: Brain Dumping

At this point, I probably have some semblance of a premise and characters for this idea, and possibly also an endgame idea of where I want to take the story but not middle or clue of how to get from point A to point B. This is where I collect ALL the thoughts. Usually, I do this between phone notes and a document on my laptop for brainstorming, but I also use voice memos or whatever else works. I’ve drawn ideas on my hand in pen during a life guarding shift before and just taken pictures of my inked-over arm before I have to jump into the pool again. It happens. In any case, you have ideas.

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