5/5 craft book with an easily accessible style that gave my poor frazzled engineering brain a much needed break from academic drivel, extremely useful summaries that made writing his article about 1,000,000x easier, and rock solid advice I will immedietly be adapting into my ever-expanding Storge excel outline.
I’ve done introductions for the main cast of Storge, links on the WIP page, but a year and a half into having this blog, finishing the draft, half rewriting the story, and re-writing half the story, it occurred to me you’ve never met the rest of the cast! It wouldn’t be an epic without a glossary of people to keep track of, right? Never fear, here’s a quick color coded reference: Gold characters are allies of my protagonists, friends and family members who don’t get their own POV. Purple characters are Atilan – the ruling class that oppresses the Laine’s religion and the Debilan population. Red characters are anarchists – rebels who seek to overthrow the Atilan and often hurt the Debilan in the crossfire. Blue characters are avians, usually the neutral party, who are unfairly pulled into the conflict. My goal was to create a believable world with realistic background actors who still felt like real people, and I hope you enjoy getting to know them today. So attempting to avoid spoilers, it’s high time I introduced you to the side characters of my high fantasy novel! (If you’re curious, my good friend Katie Koontz, who’s appeared on this blog before in an interview and in the gallery, drew the header image for today’s article)
This is a random topic compared to my usual posts, but it’s one that’s been knocking around in my brain for a while. I’m currently in five campaigns (that meet with varying degrees of regularity), I’ve finished several one-shots and two long-running games, and have two more on deck for the summer, so I’ve had plenty of experience coming up with whacky characters and navigating the dilemmas that the DMs throw at as. I’ve only DMed a few times myself, but I am always in storytelling mode, so this was really just the natural result of exposure to the clicky-clacky-math-rocks. This is less focused on mechanics, and more geared toward player dynamics and character creation, but I hope you find it useful!
If you’re here looking for a guide on how to write a fight scene, I’m afraid you’re in the wrong place. There are approximately 59,900 results on google about descriptive verbs and pacing, which are useful, but that’s not what I’m here to talk about today. Today we’re talking about characterization.
Everyone loves a fighter. They’re compelling by nature – someone who’s willing to put their life and safety on the line for something they believe in or a person they care about is someone the audience will root for. But how does this archetype act when they’re not in combat? How might a trained character approach a battle differently from your average Joe? I think the mindset of a fighter is interesting to explore in slice of life scenes, and this article will break down some ways to think about your OCs in a different context.
What are my credentials to talk about this? I did Shotokan Karate for 9 years, fencing for 3 semesters (started with Epee and switched to Sabre recently, if you’re curious), and just started taking Tae Kwon Do on my college campus. I am not a sharpshooter, but I have some experience with both firearms and bows as well. This article won’t get into details of different weapons or fighting styles, but the advice will apply to a broad range of contexts and genres. So, shall we begin?
Welcome to January’s Special Feature! Today I’m talking with one of my great writer friends about how she writes complex and compelling character arcs! Katie is an accomplished author who writes across several genres including Fantasy, Sci-fi, Horror, Poetry, and Contemporary summer reads. She also does art, and drew the illustration of her OC, Bolte, for this post’s header/preview image. Katie is active in the writing community on tumblr and is one of the nicest people I’ve met there, so I’m happy to be able to share her fantastic personality and advice with you today!
Welcome to the first of this blog’s reading recommendations! In keeping with the theme of the month, each 3rd Friday, I’ll bring you a book that really shows off a certain aspect of storytelling that writers can learn from. Is this just a thinly veiled excuse for me to ramble about my favorite books? Absolutely. But there is something to be said for learning from other authors, so today, I’ll be sharing experts from The Chronicles of Prydain to show how Lloyd Alexander uses voice to introduce his colorful cast of characters. If you’re unfamiliar with the series, it’s a pentology of children’s high fantasy books that follow the life of a young man named Taran, an assistant-pig-keeper who stumbles into adventures where he helps protect his country from the evil forces of Arawn Death Lord.
Welcome to the first of the Process Posts! This is a series that will be going live on the 2nd Friday of every month talking about how I personally develop a certain aspect of the writing process. Sometimes, seeing a different perspective on part of the writing process can be helpful in figuring out what method would work best for you, so I wanted to share mine! Of course, this is just my way of doing it, and I’m not claiming it’s the best that it universally works for every project, so feel free to chime in the comments with your own suggestions so we can learn from each other. 🙂
Step 1: Brain Dumping and idea gathering
As far as I can tell, there are two main approaches to character creation – ground up and plot down. Ground Up characters are the sort of OCs that pop into your head with a concept or image or premise, but you have to figure out how to fit them into a story. Plot Down OCs are the sort that arise out of a need for a specific role to be filled in the story, and then you have to create a character out of a few required traits to fit that the bill. This part of the process is where I’m just gathering ideas on how to turn a concept into a person and collecting them in one place. I use a lot of daydreaming, making playlists, finding aesthetics on unsplash and pinterest, reading through prompt blogs and saving everything that catches my attention. This is also the stage when they get a name and the beginnings of a personality.
I don’t know about you, but I hoard ideas like a dragon, haha. When you’ve got several years of pinterest boards and phone notes and screenshots, there’s no lack of potential for plot hooks and backstory. One of my recent favorite methods is going through my “Everything Playlist” (2114 songs and counting lol) and picking out songs that fit their story arc and point of view on the world. For the Ground Up characters, they help brainstorm what sort of character arcs work for them and how they react to certain situations, and can be the start of a backstory for Plot Down OCs. If you want an example of this, I have the playlists for all my Storge characters linked on the WIP page. I’m building playlists for the Laoche characters now, and Weswin has proved amusing because in-story, he’s a wandering bard. Coincidentally, he’s also the one with the longest playlist. 😛